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FunGEn

FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform, OpenGL-based, non-FRP game engine written in Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game development. The FunGEn library provides: Initialization, updating, removing, rendering and grouping routines for game objects Definition of a game background (or map), including texture-based maps and tile maps Reading and intepretation of the player's keyboard and mouse input Collision detection Time-based functions and pre-defined game actions Loading and displaying of 24-bit bitmap files Some debugging and game performance evaluation facilities This package receives only basic maintenance (see home page).

Ecosystem
hackage.haskell.org
Latest Release
1.1.1
over 5 years ago
Versions
15
Downloads
13,107 total
Dependent Packages
1
Dependent Repos
2
Links
Registry hackage.haskell.org
Source Repository
JSON API View JSON
CodeMeta codemeta.json
Package Details
PURL pkg:hackage/FunGEn
spec
License BSD-3-Clause
First Release over 17 years ago
Last Synced 11 days ago
Repository
Stars 95 on GitHub
Forks 16 on GitHub