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hackage.haskell.org : FunGEn

FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform, OpenGL-based, non-FRP game engine written in Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game development. The FunGEn library provides: Initialization, updating, removing, rendering and grouping routines for game objects Definition of a game background (or map), including texture-based maps and tile maps Reading and intepretation of the player's keyboard and mouse input Collision detection Time-based functions and pre-defined game actions Loading and displaying of 24-bit bitmap files Some debugging and game performance evaluation facilities This package receives only basic maintenance (see home page).

Registry - Source - JSON
purl: pkg:hackage/FunGEn
Keywords: bsd3, game, library, program, fungen, game-development, game-engines, haskell-game
License: BSD-3-Clause
Latest release: over 3 years ago
First release: over 15 years ago
Dependent packages: 1
Dependent repositories: 2
Downloads: 12,463 total
Stars: 80 on GitHub
Forks: 14 on GitHub
See more repository details: repos.ecosyste.ms
Last synced: 21 days ago

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