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npmjs.org : sim-ecs

A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser

Registry - Source - Homepage - JSON
purl: pkg:npm/sim-ecs
Keywords: bevy , bun , code-splitting , component , data , data-driven , decoupling , deno , ecs , entity , event , game , game-dev , game-engine , modularization , prefab , scheduler , scheduling , simulation , sim , sim-ecs , state , splitting , system , typescript , world , ecs-libraries , entities , entity-component-system , game-development , game-engine-library , javascript , javascript-library , js , prefabs
License: MPL-2.0
Latest release: almost 2 years ago
First release: over 5 years ago
Dependent repositories: 3
Downloads: 134 last month
Stars: 106 on GitHub
Forks: 12 on GitHub
Total Commits: 308
Committers: 2
Average commits per author: 154.0
Development Distribution Score (DDS): 0.019
More commit stats: commits.ecosyste.ms
See more repository details: repos.ecosyste.ms
Last synced: 13 days ago

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