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npmjs.org : sim-ecs
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
Registry
-
Source
- Homepage
- JSON
purl: pkg:npm/sim-ecs
Keywords:
bevy
, bun
, code-splitting
, component
, data
, data-driven
, decoupling
, deno
, ecs
, entity
, event
, game
, game-dev
, game-engine
, modularization
, prefab
, scheduler
, scheduling
, simulation
, sim
, sim-ecs
, state
, splitting
, system
, typescript
, world
, ecs-libraries
, entities
, entity-component-system
, game-development
, game-engine-library
, javascript
, javascript-library
, js
, prefabs
License: MPL-2.0
Latest release: almost 2 years ago
First release: over 5 years ago
Dependent repositories: 3
Downloads: 134 last month
Stars: 106 on GitHub
Forks: 12 on GitHub
Total Commits: 308
Committers: 2
Average commits per author: 154.0
Development Distribution Score (DDS): 0.019
More commit stats: commits.ecosyste.ms
See more repository details: repos.ecosyste.ms
Last synced: 13 days ago