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nuget.org : bloomeffectrenderer

If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

Registry - Homepage - JSON
purl: pkg:nuget/bloomeffectrenderer
Keywords: bloom, post, process, effect, pipeline, monogame, rendertarget, render, gaussian, blur, extract, combine, shader, hlsl, effects, processing, shaders
License: Unlicense
Latest release: over 4 years ago
First release: over 6 years ago
Downloads: 11,115 total
Stars: 9 on GitHub
Forks: 1 on GitHub
See more repository details: repos.ecosyste.ms
Last synced: 21 days ago

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