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proxy.golang.org : github.com/ajlive/CommandLineMaze

A naïve and, with one exception, faithful port of JavidX9's CommandLineFPS (https://github.com/OneLoneCoder/CommandLineFPS) from C++ to Go. Naïve because I made no attempt to rewrite this version as you would a Go program from scratch with behavioral interfaces and whatnot (this is my first real Go program, so I probably couldn't do it justice--but I will try it next!) ; rather, I wanted to keep the code as 1-1 with OLC's version as possible to highlight the purely language-level differences. The only exception is that in a couple of places I've changed a type prefix to match the corresponding Go type (e.g., rShade instead of nShade, since Go prefers dealing in unicode runes rather than bytes for characters)

Registry - Source - Documentation - JSON
purl: pkg:golang/github.com/ajlive/%21command%21line%21maze
Keywords: ascii , ascii-art , ascii-game , commandlinefps , fps , fps-game , onelonecoder , ray-casting , ray-casting-engine , raycasting
License: GPL-3.0
Latest release: about 5 years ago
First release: about 5 years ago
Namespace: github.com/ajlive
Stars: 0 on GitHub
Forks: 0 on GitHub
See more repository details: repos.ecosyste.ms
Last synced: 6 months ago

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