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Package async is a library for asynchronous programming. Since Go has already done a great job in bringing green/virtual threads into life, this library only implements a single-threaded Executor type, which some refer to as an async runtime. One can create as many executors as they like. While Go excels at forking, async, on the other hand, excels at joining. Wanted to execute pieces of code from various goroutines in a single-threaded way? An Executor is designed to be able to run tasks spawned in various goroutines sequentially. This comes in handy when one wants to do a series of operations on a single thread, for example, to read or update states that are not safe for concurrent access, to write data to the console, to update one's user interfaces, etc. No backpressure alert. Task spawning is designed not to block. If spawning outruns execution, an executor could easily consume a lot of memory over time. To mitigate, one could introduce a semaphore per hot spot. A Task can be reactive. A task is spawned with a Coroutine to take care of it. In this user-provided function, one can return a specific Result to tell a coroutine to watch and await some events (e.g. Signal, State and Memo, etc.), and the coroutine can just re-run the task whenever any of these events notifies. This is useful when one wants to do something repeatedly. It works like a loop. To exit this loop, just return a Result that ends the coroutine from within the task function. Simple. A Coroutine can also transit from one Task to another, just like a state machine can transit from one state to another. This is done by returning another specific Result from within a task function. A coroutine can transit from one task to another until a task ends it. With the ability to transit, async is able to provide more advanced control structures, like Block, Loop and Func, to ease the process of writing async code. The experience now feels similar to that of writing sync code. It's not recommended to have channel operations in an async Task for a Coroutine to do, since they tend to block. For an Executor, if one coroutine blocks, no other coroutines can run. So instead of passing data around, one would just handle data in place. One of the advantages of passing data over channels is to be able to reduce allocation. Unfortunately, async tasks always escape to heap. Any variable they captured also escapes to heap. One should always stay alert and take measures in hot spot, like repeatedly using a same task. This example demonstrates how to spawn tasks with different paths. The lower path, the higher priority. This example creates a task with path "aa" for additional computations and another task with path "zz" for printing results. The former runs before the latter because "aa" < "zz". This example demonstrates how to add a function call before a task re-runs, or after a task ends. This example demonstrates how a task can conditionally depend on a state. This example demonstrates how a memo can conditionally depend on a state. This example demonstrates how to end a task. It creates a task that prints the value of a state whenever it changes. The task only prints 0, 1, 2 and 3 because it is ended after 3. This example demonstrates how to use memos to memoize cheap computations. Memos are evaluated lazily. They take effect only when they are acquired. This example demonstrates how to set up an autorun function to run an executor in a goroutine automatically whenever a coroutine is spawned or resumed. This example demonstrates how a coroutine can transit from one task to another.

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purl: pkg:golang/github.com/b97tsk/async
Keywords: async , async-await , asynchronous-programming , event-driven , go , golang , reactor-pattern , stackless-coroutines , state-machines
License: MIT
Latest release: 28 days ago
First release: 4 months ago
Namespace: github.com/b97tsk
Stars: 0 on GitHub
Forks: 0 on GitHub
See more repository details: repos.ecosyste.ms
Last synced: 5 days ago

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