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proxy.golang.org : github.com/hajimehoshi/ebiten
Package ebiten provides graphics and input API to develop a 2D game. You can start the game by calling the function RunGame. In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go' statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that must be called on the main thread under some conditions (typically, before ebiten.RunGame is called). `EBITEN_SCREENSHOT_KEY` environment variable specifies the key to take a screenshot. For example, if you run your game with `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot by pressing Q key. This works only on desktops. `EBITEN_INTERNAL_IMAGES_KEY` environment variable specifies the key to dump all the internal images. This is valid only when the build tag 'ebitendebug' is specified. This works only on desktops. `ebitendebug` outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the number of graphics commands affects the performance of your game. `ebitengl` forces to use OpenGL in any environments.
Registry
-
Source
- Documentation
- JSON
- codemeta.json
purl: pkg:golang/github.com/hajimehoshi/ebiten
Keywords:
ebiten
, ebitengine
, game
, game-2d
, game-development
, game-engine
, game-engine-2d
, game-library
, gamedev
, go
, golang
, golang-library
License: Apache-2.0
Latest release: 3 months ago
First release: almost 11 years ago
Namespace: github.com/hajimehoshi
Dependent packages: 193
Dependent repositories: 212
Stars: 12,488 on GitHub
Forks: 729 on GitHub
Total Commits: 9030
Committers: 93
Average commits per author: 97.097
Development Distribution Score (DDS): 0.05
More commit stats: commits.ecosyste.ms
See more repository details: repos.ecosyste.ms
Funding links: https://github.com/sponsors/hajimehoshi, https://patreon.com/hajimehoshi_
Last synced: about 5 hours ago