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Package gamelift provides the client and types for making API requests to Amazon GameLift. Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Amazon GameLift provides tools for the following tasks: (1) acquire computing resources and deploy game servers, (2) scale game server capacity to meet player demand, (3) host game sessions and manage player access, and (4) track in-depth metrics on player usage and server performance. The Amazon GameLift service API includes two important function sets: Manage game sessions and player access -- Retrieve information on available game sessions; create new game sessions; send player requests to join a game session. Configure and manage game server resources -- Manage builds, fleets, queues, and aliases; set autoscaling policies; retrieve logs and metrics. This reference guide describes the low-level service API for Amazon GameLift. You can use the API functionality with these tools: The Amazon Web Services software development kit (AWS SDK (http://aws.amazon.com/tools/#sdk)) is available in multiple languages (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-supported.html#gamelift-supported-clients) including C++ and C#. Use the SDK to access the API programmatically from an application, such as a game client. The AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool is primarily useful for handling administrative actions, such as setting up and managing Amazon GameLift settings and resources. You can use the AWS CLI to manage all of your AWS services. The AWS Management Console (https://console.aws.amazon.com/gamelift/home) for Amazon GameLift provides a web interface to manage your Amazon GameLift settings and resources. The console includes a dashboard for tracking key resources, including builds and fleets, and displays usage and performance metrics for your games as customizable graphs. Amazon GameLift Local is a tool for testing your game's integration with Amazon GameLift before deploying it on the service. This tools supports a subset of key API actions, which can be called from either the AWS CLI or programmatically. See Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html). MORE RESOURCES Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/) -- Learn more about Amazon GameLift features and how to use them. Lumberyard and Amazon GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials) -- Get started fast with walkthroughs and sample projects. GameDev Blog (http://aws.amazon.com/blogs/gamedev/) -- Stay up to date with new features and techniques. GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html) -- Connect with the GameDev community. Amazon GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html) -- See changes to the Amazon GameLift service, SDKs, and documentation, as well as links to release notes. This list offers a functional overview of the Amazon GameLift service API. Use these actions to start new game sessions, find existing game sessions, track game session status and other information, and enable player access to game sessions. SearchGameSessions -- Retrieve all available game sessions or search for Start new games with Queues to find the best available hosting resources StartGameSessionPlacement -- Request a new game session placement and add DescribeGameSessionPlacement -- Get details on a placement request, including StopGameSessionPlacement -- Cancel a placement request. CreateGameSession -- Start a new game session on a specific fleet. Available StartMatchmaking -- Request matchmaking for one players or a group who want DescribeMatchmaking -- Get details on a matchmaking request, including status. AcceptMatch -- Register that a player accepts a proposed match, for matches StopMatchmaking -- Cancel a matchmaking request. DescribeGameSessions -- Retrieve metadata for one or more game sessions, DescribeGameSessionDetails -- Retrieve metadata and the game session protection UpdateGameSession -- Change game session settings, such as maximum player GetGameSessionLogUrl -- Get the location of saved logs for a game session. CreatePlayerSession -- Send a request for a player to join a game session. CreatePlayerSessions -- Send a request for multiple players to join a game DescribePlayerSessions -- Get details on player activity, including status, When setting up Amazon GameLift resources for your game, you first create a game build (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html) and upload it to Amazon GameLift. You can then use these actions to configure and manage a fleet of resources to run your game servers, scale capacity to meet player demand, access performance and utilization metrics, and more. CreateBuild -- Create a new build using files stored in an Amazon S3 bucket. ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region. DescribeBuild -- Retrieve information associated with a build. UpdateBuild -- Change build metadata, including build name and version. DeleteBuild -- Remove a build from Amazon GameLift. CreateFleet -- Configure and activate a new fleet to run a build's game servers. ListFleets -- Get a list of all fleet IDs in a Amazon GameLift region (all DeleteFleet -- Terminate a fleet that is no longer running game servers or View / update fleet configurations. DescribeFleetAttributes / UpdateFleetAttributes -- View or change a fleet's DescribeFleetPortSettings / UpdateFleetPortSettings -- View or change the DescribeRuntimeConfiguration / UpdateRuntimeConfiguration -- View or change DescribeEC2InstanceLimits -- Retrieve maximum number of instances allowed DescribeFleetCapacity / UpdateFleetCapacity -- Retrieve the capacity settings Autoscale -- Manage autoscaling rules and apply them to a fleet. PutScalingPolicy -- Create a new autoscaling policy, or update an existing DescribeScalingPolicies -- Retrieve an existing autoscaling policy. DeleteScalingPolicy -- Delete an autoscaling policy and stop it from affecting CreateVpcPeeringAuthorization -- Authorize a peering connection to one of DescribeVpcPeeringAuthorizations -- Retrieve valid peering connection authorizations. DeleteVpcPeeringAuthorization -- Delete a peering connection authorization. CreateVpcPeeringConnection -- Establish a peering connection between the DescribeVpcPeeringConnections -- Retrieve information on active or pending DeleteVpcPeeringConnection -- Delete a VPC peering connection with a Amazon DescribeFleetUtilization -- Get current data on the number of server processes, DescribeFleetEvents -- Get a fleet's logged events for a specified time span. DescribeGameSessions -- Retrieve metadata associated with one or more game DescribeInstances -- Get information on each instance in a fleet, including GetInstanceAccess -- Request access credentials needed to remotely connect CreateAlias -- Define a new alias and optionally assign it to a fleet. ListAliases -- Get all fleet aliases defined in a Amazon GameLift region. DescribeAlias -- Retrieve information on an existing alias. UpdateAlias -- Change settings for a alias, such as redirecting it from one DeleteAlias -- Remove an alias from the region. ResolveAlias -- Get the fleet ID that a specified alias points to. CreateGameSessionQueue -- Create a queue for processing requests for new DescribeGameSessionQueues -- Retrieve game session queues defined in a Amazon UpdateGameSessionQueue -- Change the configuration of a game session queue. DeleteGameSessionQueue -- Remove a game session queue from the region. CreateMatchmakingConfiguration -- Create a matchmaking configuration with DescribeMatchmakingConfigurations -- Retrieve matchmaking configurations UpdateMatchmakingConfiguration -- Change settings for matchmaking configuration. DeleteMatchmakingConfiguration -- Remove a matchmaking configuration from CreateMatchmakingRuleSet -- Create a set of rules to use when searching for DescribeMatchmakingRuleSets -- Retrieve matchmaking rule sets defined in ValidateMatchmakingRuleSet -- Verify syntax for a set of matchmaking rules. See https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01 for more information on this service. See gamelift package documentation for more information. https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/ To Amazon GameLift with the SDK use the New function to create a new service client. With that client you can make API requests to the service. These clients are safe to use concurrently. See the SDK's documentation for more information on how to use the SDK. https://docs.aws.amazon.com/sdk-for-go/api/ See aws.Config documentation for more information on configuring SDK clients. https://docs.aws.amazon.com/sdk-for-go/api/aws/#Config See the Amazon GameLift client GameLift for more information on creating client for this service. https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/#New

Registry - Source - Documentation - JSON
purl: pkg:golang/github.com/jasdel/aws-sdk-go-v2/service/gamelift
License: Apache-2.0,Apache-2.0
Latest release: over 1 year ago
First release: over 1 year ago
Namespace: github.com/jasdel/aws-sdk-go-v2/service
Stars: 0 on GitHub
Forks: 0 on GitHub
See more repository details: repos.ecosyste.ms
Last synced: 12 days ago

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