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proxy.golang.org : github.com/ungerik/go3d

Package go3d is a performance oriented vector and matrix math package for 2D and 3D graphics. Every type has its own sub-package and is named T. So vec3.T is the 3D vector type. For every vector and matrix type there is a String() method and a Parse() function. Besides methods of T there are also functions in the packages, like vec3.Dot(a, b). Packages under the float64 directory are using float64 values instead of float32. Matrices are organized as arrays of columns which is also the way OpenGL expects matrices. DirectX expects "arrays of rows" matrices, use the Transpose() to convert. Methods that don't return a specific value, return a pointer to the struct to allow method call chaining. Example: Method names in the past tense return a copy of the struct instead of a pointer to it. Example: Documentation: http://godoc.org/github.com/ungerik/go3d

Registry - Source - Documentation - JSON
purl: pkg:golang/github.com/ungerik/go3d
License: MIT
Latest release: over 3 years ago
First release: over 3 years ago
Namespace: github.com/ungerik
Dependent packages: 9
Dependent repositories: 17
Stars: 279 on GitHub
Forks: 46 on GitHub
See more repository details: repos.ecosyste.ms
Last synced: about 1 month ago

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